Running Forward
|
Press   |
Emergency Backoff
|
Press   |
Near Jump
|
Press , or quickly |
Medium Jump
|
Press , or quickly,then press , or quickly. Also you can press , or quickly when running forward. |
Far Jump
|
Press , or quickly,then press , or and hold it a while. Also you can press , or and hold it a while when running forward. |
Emergency Escape (Front)
|
Press + AB. |
Emergency Escape (Back)
|
Press +AB. |
Gaurd Cancel Emergency Escape
|
Press or + AB when blocking opponent's attack; uses one stock of Power Gauge |
Super Heavy Attack
|
Press CD (Can be done in air too). |
Emergency Counter Attack
|
Press CD while blocking opponent's attack; uses one stock of Power Gauge. |
Break Fall
|
Press AB when about to fall onto the ground. |
Escape from throw
|
Press AB or or + any button when about to be thrown by the opponent . |
Taunt
|
Press START.If at least a stock of Power Gauge is present,One stock will be converted to one Striker Bomb. |
Activate Striker
|
Press BC;Uses one Stiker Bomb. |
Activate Active Striker (Front)
|
Press BC while performing normal attack or throw;uses one Striker Bomb and one stock of Power Gauge if used immedietly after a normal throw. Uses one Stiker Bomb otherwise. |
Activate Counter Mode
|
Press ABC;uses 3 stock of Power Gauge. |
Activate Armor Mode
|
Press BCD;uses 3 stock of Power Gauge. |